1 using UnityEngine;
2 using
System.Collections;
3 //
using PathologicalGames;
4
5 public
class Pillar : MonoBehaviour {
6     
public float speed = 2f;
7     
public GameManager gameManager;
8     
public bool ok = false;
9
10     
//public SpawnPool pool;
11
12     
void Start () {
13     }
14
15     
void SetOk()
16     {
17         ok =
true;
18         gameManager.AddScore();
19     }
20     
21     
void Update () {
22         
if (gameManager.isGameOver) return;
23         Vector3 pos = transform.position;
24         
if (!ok && pos.x < -3f) SetOk();
25         
if (pos.x < -5f)
26         {
27             
//pool.Despawn(transform);
28             Destroy(gameObject);
29         }
30         
//transform.position = Vector3.MoveTowards(transform.position, transform.position + 5f * Vector3.left, step);
31         
//float step = speed * Time.deltaTime;
32         transform.position += Vector3.left * Time.deltaTime * speed;
33     }
34 }


using PathologicalGames;

public SpawnPool pool;

pool.Despawn(transform);

transform.position = Vector3.MoveTowards(transform.position, transform.position + 5f * Vector3.left, step);

float step = speed * Time.deltaTime;




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